All gone a bit quiet on this front, hasn’t it. I’ve taken some time out the last 3 weeks ago to prepare for a new FM project which will be revealed tomorrow, but for now, Player Power’s finally live on Steam!!!
Ello ello! Hope you’re all alright and staying as germ-free as possible. You’ve caught me in a good mood today as not only is To Spring approaching completion, but I’ve finally got around to getting Player Power to the “In Review” stage on Steam.
It turns out that publishing your first game is just as difficult if not more difficult than creating the bloody thing. I made this simple 2D football arcade game in 2 weeks using a Macbook Pro and pretty much all of my evenings and weekends back in August. Yes that’s right, I stayed in and avoided human contact before society collapsed and it became cool. My plan was to release it on the Apple Store (OSX only, not iOS), which I did after jumping through a million different hoops which involved getting an apple developer account, downloading and wrestling with Xcode and filling in a metric tonne of forms. Then I would build the game for steam on Mac and use a friend’s PC to build it for steam on Windows. As it turns out, there’s not a lot of documentation whatsoever to help release a game on steam for OSX so after 3 actual months of banging my head against that brick wall, I gave up.
The steam page was pretty much complete from when I’d filled in all the details in August. All I needed was a working build and a trailer. Then my macbook died and I resurrected my old desktop computer in the new year, but it’s taken me 4 months to build up the strength to try and tackle this again. On Friday evening though I downloaded the extremely unintuitive video editing software named Lightworks and brute forced my way to a trailer, which you can find below, and then by lunch time the next day, the build was ready too. Turns out it’s a lot easier on Windows to upload things to Steam, although I did have to pull a little bit of my hair out and ask my mate Chris to share my screen and help me.
All this is to say that it took me a while, but we’re finally at a point where Player Power is up for review on Steam. Hopefully it’ll be released fairly soon, although there is a notice on Steamworks saying the review process is taking longer than usual, what with the apocalypse and everything. Here’s hoping To Spring doesn’t take me until bloody Christmas to release.
I’ll post again when Player Power is available to download! Until then, cover your mouth your sneeze, wash your hands and keep the drawbridge to your house raised when not in use.