Brainwave! (To Spring: Dev Blog #10)

Afternoon all!

Hope you’re all keeping well and safe and not having to ride fucking buses or tubes to work if you’re still in lockdown. I hope those of you who are no longer in lockdown… Erm… Just don’t rub it in.

So my plate’s been too full for To Spring lately. I know, I’m so changeable. I’ve actually been preparing Franjo: Slumberland for the last few weeks which has eaten up a fair amount of time, then I had a breakup which left me feeling quite unproductive for a while and then Player Power released, so I’ve been trying to keep on top of fixing bugs and adding little things based on feedback. It’s insane how even in a time when we’re indoors 24/7 I don’t have time to do all the indoor shit I want to do, but oh well.

Player Power’s release has got me thinking about To Spring though. PP’s a small game but I’m comfortable in the knowledge that it’s a complete game. I might add different game modes further down the line, but for now it’s a perfectly functional little arcade game. It’s been niggling me that I haven’t been able to say the same about my vision for To Spring. Currently, technically, you could complete a run in about 2 minutes by just running from left to right, hiding from the bear for 30 seconds and then running some more. Uploading a game to Steam costs £100 and as much work as I’ve put into To Spring, I just can’t talk myself into it being worth that to me in it’s current state. Luckily, this morning I had a brainwave and I want to run it past you.

I’ve Made A Third Of A Game

To Spring, in it’s current format, follows a fox running across the tundra and diving under the snow to find lemmings while evading bears. What if the game starts out with the player as the lemming! You come out from your little hidey hole to eat the frozen plants that already litter the tundra while avoiding bears and foxes. It’s the same deal though, you can find as much or as little food as you like and this will determine how many of you and your young will make it to Spring. Then you play as the fox, hunting the lemmings that you’ve hopefully grown relatively attached to and then you play as the bear, hunting both but having both try to evade you. This way there are 3 acts, you make your way up the food chain and the final “Spring Room” that I’ve still not got around to designing can just pan across and allow you to see which creatures (if any) survived, along with their young. This feels like a more complete game to me and is one that would be easily worth releasing on Steam.

So, What Still Needs To Be Done?

Right. So we’ve still got to build the Spring Room for the ending, but now we’ve got to add the following things:

  • Lemming sprites and animations
  • Lemming holes
  • Lemming mechanics, including walk, run and dive under the snow to evade predators.
  • Make foxes able to roam, similarly to how bears do at the minute.
  • Make bears controllable.
  • Bear cave.

On the face of it this looks like a hell of a lot of extra work, but I don’t really think it will be. The first 2 points I will have to make from scratch, obviously, but the last 4 I think will be just copying and pasting from objects already present in the game. The lemming and bear controlability (WordPress says that that’s not a word, but WordPress can shh) can be copy/pasted from the existing player object or even worked into the existing player object, which is probably the smarter, but more fiddly way to go as I’ll have to cordon different sections off into the different animals.

I’m still splitting my attention at the minute but I’ll have a go at implementing some of this and let you know how I get on.

Stay safe, wash your hands and Merry Christmas, you filthy animal.

Cheers,

Dave

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