A game idea’s just popped into my head and I want to get all my thoughts down in writing while they’re fresh. The working title is “Drive Up” and that handily doubles as the instruction manual. It’d be a 2D multiplayer game where the screen is constantly shifting upwards and the players control cars who can drive up walls and on platforms that drop through the level. You can also jump, boost and perform special abilities that can be retrieved from floating bubbles. Your primary objective is to outlive your opponents, either by just continuing to stay in frame while they fuck up and drop below the bottom of the screen or by actually making them drop down by way of your special abilities. Maybe you’d be able to pick up something that blasts other cars away from you and can use this to bump them down or off of a wall. Things like that.
This concept is inspired by Rocket League, which I’ve been playing quite a lot recently, but also by Stick Fight: The Game, which is I think one of the most fun multiplayer games I’ve ever played. Maybe it can be a bit whacky like Stick Fight but I’d want to focus on making the controls really tight so that there’s a high skill ceiling, like Rocket League.
It’s also a game that I think would be very easy to add onto. Things like different obstacles and different abilities, differently shaped falling platforms but not different car stats, as I like the Rocket League model of cars being functionally exactly the same and skill being the deciding factor.
I think it’d be a fun game to work on and quite challenging, as I’ve never even attempted a multiplayer game before. Let me know if you have any thoughts.