While I’m emptying my brain, here’s another concept that I actually created a little prototype for a few weeks back. The working title is Snipet as it’s a game in which you control a variety of household pets as they work to clear a sniper’s line of sight to their target. Sniper-Pet. Snipet. Not over the moon with it, but it’ll do for now.
I picture it starting out with you just controlling a cat, as that’s what gave me the idea in the first place. Cats love to knock shit over. There’s a vase on the mantelpiece blocking the sniper’s line of sight, so you jump up and knock it over. BLAM. The sniper shoots his target, hooray for you. Maybe in the next level though, the target has a dog, so you have to complete whatever puzzle awaits (Knocking shit over) and then after you beat the level, you recruit the dog to your team of sniper-helping animals. The dog can do some things that the cat can’t, probably knocking over much heavier things like tall lamps or TV’s or something. Then you recruit a mouse, who can crawl into a vent and unscrew a chandelier to knock it down, then you recruit an iguana, who for some reason I imagine using his prehensile tongue as sort of a grappling hook to get to other areas of the room and perform some sort of task.
It’s obviously an idea that needs some polish, but that’s the basic gist. It’s a puzzle game where you need to use your growing team of animals to perform specific tasks to solve increasingly difficult puzzles. Let me know what you think.